Newsgroups: rec.games.roguelike.development
From: jimrandomh <usenetNOS...@jimrandomh.org>
Date: Tue, 26 Jul 2005 02:19:06 GMT
Local: Mon, Jul 25 2005 10:19 pm
Subject: Re: Cellular Automata
"Verdagon" <Verda...@gmail.com> wrote: You initialize (seed) the map by making some percentage of tiles > Ah yes, sorry bout the link. The real ones are those you posted... > "It fills in big empty spaces without breaking connections, so > What does "seed with a lower fill" mean? walls (fill). So by this I meant, make fewer of the tiles walls initially. > Oh, another question I've been meaning to ask: when I tried the Ah, I think I see where the confusion comes from. The "4-5" rule is > "4-5" thing on your site (Fill: 45%, R1Cutoff: 4, R2Cutoff: 5 > Repeats: 5) all I got was a huge map, all walls, with one piece of > floor. What's going on? > Thank you very much for your time. I really appreciate it! this: Tile T will be filled if either - T is already filled *and* at least 4 of its neighbors are filled - T is not yet filled *and* at least 5 of its neighbors are filled This is the same thing as saying But this is not the function which my sample program uses. The So, if R1Cutoff=4 and R2Cutoff=5, that will happen almost all of the Anyways, the function I eventually chose as the 'best' answer was So the parameters would be -- You must Sign in before you can post messages.
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