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Message from discussion Cellular Automata
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Shawn Moore  
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 More options Jul 26 2005, 6:55 am
Newsgroups: rec.games.roguelike.development
From: "Shawn Moore" <sar...@gmail.com>
Date: 26 Jul 2005 03:55:13 -0700
Local: Tues, Jul 26 2005 6:55 am
Subject: Re: Cellular Automata

> Do you mind if I use it in my roguelike ?

You still have the problem of getting rid of disjoint regions. How do
you plan on tackling that?

I've implemented this nifty generator in my roguelike (I liked the
looks of the samples and I didn't want to emulate NetHack with rooms
and tunnels.. what kind of a _dungon_ has those?) and my current plan
is to have the upstairs and downstairs be in the biggest region, and
allow the smaller disjoint regions to exist.. maybe give the player a
pickaxe and put some treasure in them. Heh. Any other ideas?


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