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Cakemeister  
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 More options May 16, 7:23 am
Newsgroups: rec.games.bridge
From: "Cakemeister" <cakemeis...@nospaam.comcast.net.delete>
Date: Fri, 16 May 2008 06:23:52 -0500
Local: Fri, May 16 2008 7:23 am
Subject: Plan the play
Contract 6S.

Matchpoints, no opposining bidding

K963
-
A32
AKJ532

AJ74
AQJ7432
K
4

Too bad you don't have the 10 of hearts or else you would want to be in 6NT.

A diamond is led.

This is a complicated hand where a number of lines of play could work. But
what do you think is the best line?

Regards,
Cakemeister


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kingfish  
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 More options May 16, 11:01 am
Newsgroups: rec.games.bridge
From: kingfish <sandybarnes...@verizon.net>
Date: Fri, 16 May 2008 08:01:30 -0700 (PDT)
Local: Fri, May 16 2008 11:01 am
Subject: Re: Plan the play
On May 16, 4:23 am, "Cakemeister"

   ***
I would try to set up dummy.  After the diamond king wins, club to
ace, club ruff.  Heart ace, throwing a diamond, spade ace and spade to
king.  Club ruff.  this wins with 4-2 clubs and 3-2 spades.

Sandy Barnes
   ***


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Charles Brenner  
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 More options May 16, 2:02 pm
Newsgroups: rec.games.bridge
From: Charles Brenner <cbren...@berkeley.edu>
Date: Fri, 16 May 2008 11:02:56 -0700 (PDT)
Local: Fri, May 16 2008 2:02 pm
Subject: Re: Plan the play
On May 16, 8:01 am, kingfish <sandybarnes...@verizon.net> wrote:

which adds to 60%. Starting with a spade finesse gives you a lot more
chances, but most of them are splinter chances so I don't think they
amount to much. The big difference is that when LHO or RHO has Qxx of
spades you are still 85% (to pick up the clubs with two ruffs),
whereas after a losing finesse to Qx or Qxx the remaining chance is
only 50+% (to pick up the clubs with one ruff).

Charles


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Cakemeister  
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 More options May 16, 9:58 pm
Newsgroups: rec.games.bridge
From: "Cakemeister" <cakemeis...@nospaam.comcast.net.delete>
Date: Fri, 16 May 2008 20:58:39 -0500
Local: Fri, May 16 2008 9:58 pm
Subject: Re: Plan the play

"kingfish" <sandybarnes...@verizon.net> wrote in message

news:3d047a6a-5c15-4919-ac3f-ff35ec604cfd@i36g2000prf.googlegroups.com...
On May 16, 4:23 am, "Cakemeister"

   ***
I would try to set up dummy.  After the diamond king wins, club to
ace, club ruff.  Heart ace, throwing a diamond, spade ace and spade to
king.  Club ruff.  this wins with 4-2 clubs and 3-2 spades.

Sandy Barnes
   ***

I wonder what the probability of this line is as opposed to the crossruff
line.

Unfortunately, your play fails as the cards lay, barring a defensive error.

RHO had:
Q10xx
Kxx
Jxx
Qxx

So, when you play ace of clubs, ruff a club, ace of hearts, ace of spades,
king of spades, LHO will show out. Now you can play the king of clubs and
thankfully the queen drops.

That leaves something like:

9x
-
A
Jxx

                         Q10
                         Kx
                         Jx
                         -

J
QJxxx
-
-

All RHO has to do is duck dummy's four winners and he will take the last two
tricks with the Q10 of spades.

The crossruff line which is king of diamonds, ace of hearts discarding a
club, ruff a heart, ace of diamonds discarding a heart, ruff a diamond, ruff
a heart, ace king of clubs, ruff a club, ruff a heart with the king, ruff a
club with the jack, works.

I like ruffing a heart in dummy early because if the king drops you are in
good shape.


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Charles Brenner  
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 More options May 17, 12:31 pm
Newsgroups: rec.games.bridge
From: Charles Brenner <cbren...@berkeley.edu>
Date: Sat, 17 May 2008 09:31:51 -0700 (PDT)
Local: Sat, May 17 2008 12:31 pm
Subject: Re: Plan the play
On May 16, 6:58 pm, "Cakemeister"

But it must be hugely against the odds. The chance to score two club
ruffs in hand is under 50%, hence already the crossruff is
substantially inferior to Sandy's line. Never mind the possibility
that the hearts may be xx on the right.

Indeed, if you begin as you propose (i.e. club A,K, ruff) and see that
clubs are 3-3, what seems natural to me simply play spade A, K and try
to run the clubs. This works when trumps are 3-2 which is of course
better than the chance to score a club ruff with the trump J.

As a slight technical improvement, along the way ruff a heart just in
case RHO is 4333 as in the matrix above.

But now we are at a line that is easy to compare with Sandy's. Is it
better to cash two clubs before ruffing one, or only one as he does?
Cashing two clubs gains some of the time that the Q drops tripleton
(36%) and trumps are 1=4 (14%). Cashing one club usually gains when
RHO has Qxxx of clubs (16%) and trumps are 3-2 (68%). Some of 5% is
less than most of 11%.

> I like ruffing a heart in dummy early because if the king drops you are in
> good shape.

I don't. Yes, you are nearly home the 16% of the time that the hK is
doubleton. But the price you pay is the chance to establish the clubs
when someone has Qxxx (32%) and in addition trumps are 3-2 (net of
22%).

Charles


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