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Here is the two step process for dealing with the in game power ups that you guys came across:
1) The goop. You guys were soaked in a goop that opened up your power levels which had two primary effects:
Physical augmentation:
Power Augmentation
2) Training We didn't talk a lot about this, but here is how training works: Mr. Miracles will show you how to use one of your slots (after above augmentation) better. The effect: you will take one of your three powers OUT of the EC and put it in a brand new Multipower of 30 points. (15 free XP) You will apply all of the same advantages and limitations to it. (the end effect will be slightly different because of how multipowers and ECs do math differently.) Then you will get 2 Ultimate power slots (6 free XP) One slot will be the Current power. the other slot will be another application as roughly the same effect:
Examples: Josh could take his healing power which has the in-game rational and get a similar slot that allows him to create meaty food out of nowhere (transform nothing to a specific thing) Anish could take his "shoot ice to freeze peoples feet to the ground" power and add a "Shoot ice to hurt people" slot (energy blast) MIke could take his "hit things with kinetic energy"blast and add a "Control the specific kinetic energy of a target" slot (telekinesis)
If the power you use to create this multi-power has some power specific limitations, I'll come up with a equal amount of power specific limitations for the new slot. Example: Anish's entangle has an entangle specific limitation of "taget can still gesture and use foci" so if he got an energy blast, I would match it with an Energy blast limitation of equal value. However Mike's Kinetic energy blast has a "gestures" limitation which can be applied to any power.
So by my calculations that sums up to a total of 71 free XP for these two upgrades. Let the questions begin here, or on your journal pages, or in email.
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