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Language: English
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Recreation > Games > Roleplaying
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House Rules    

House Rules

These are the rules that differ from standard Hero 5.0 rules:

 

  • Equipment- heroes may collect and keep equipment for re-use similar to non-supers games.
  • Chips- (Of course there are chips) Players can earn chips for various activiies and use them in game:

Current mechanical limitations:

Speed           Max Combat Value      Max Skill        Max def     Max rDef   

   2-5                8 (up to 2 various              14-                  15               15

                            ranks to offset

                            penalties)

 

EC: 15 points, with 3 slots of 15 points

Multipower: 30 points with 2 Ultimate slots

 

 

 

Ways to earn Chips:

  • Between game activity on this board, the In-Character board, or your private journals
  • Posting or emailing me a current Character sheet befor the start of the game.
  • Some GM-Helper tasks Or several minor GM-Hleper tasks, (like looking up specific rules while I continue to arbitrate combat or other PC interaction)
  • Being 5 minutes early to the game and ready to play. (does not count if you are early but still working your character points at 10 after, Kim)

Ways to use chips

  • +1 OCV for one character phase
  • +1 DCV until your next Character Phase
  • Perform some specific 1/2 phase actions as 0-phase actions: Specifically- Draw a weapon, Holster/pocket a weapon, Perception Check, Casual Strength Checks.
  • perform a "free" 1-hex shift
  • 5-point push (defaust power costs)
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